Concept artist, illustrator, storyboarder and matte painter. I began my career in my hometown of London, under the aegis of major companies in the video-game and print media industries.
My career has been wonderfully varied, with roles in concept art and matte painting for TV series, film, VR projects and video games.
In more traditional terms I've illustrated books both inside and out. A personal highlight for me was being chosen as the cover artist for the legendary Heavy Metal Magazine, of which I am still a huge fan, joining the ranks of my art heroes Moebius, Giger, Corben, Royo and Frank Frazetta.
Quickfire shopping list;
• Traditional art foundation
• Matte Painting
• 2D and 3D work (Photoshop, Painter, Blender, Substance Painter, Maya)
• Iterative and permutational concept designs.
• A veterans eye for powerful composition and impact.
• High quality promotional illustrations.
• Storyboards and story telling.
• Extensive Research and reference gathering.
• Modelmaking
You can find galleries of my work @
mozchops.com
Character design, concept art and illustrations for Ubisofts' new installment of their Heroes of Might & Magic series and illustrations for their new Ghost Recon game.
Various character concept designs and final illustrations for their Hellfire series.