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Senior concept artist, matte painter, illustrator
London, United Kingdom

Summary

Concept artist, illustrator, storyboarder and matte painter. I began my career in my hometown of London, under the aegis of major companies in the video-game and print media industries.
My career has been wonderfully varied, with roles in concept art and matte painting for TV series, film, VR projects and video games.

In more traditional terms I've illustrated books both inside and out. A personal highlight for me was being chosen as the cover artist for the legendary Heavy Metal Magazine, of which I am still a huge fan, joining the ranks of my art heroes Moebius, Giger, Corben, Royo and Frank Frazetta.

Quickfire shopping list;

• Traditional art foundation
• Matte Painting
• 2D and 3D work (Photoshop, Painter, Blender, Substance Painter, Maya)
• Iterative and permutational concept designs.
• A veterans eye for powerful composition and impact.
• High quality promotional illustrations.
• Storyboards and story telling.
• Extensive Research and reference gathering.
• Modelmaking

You can find galleries of my work @
mozchops.com

Skills

Concept ArtIllustrationStoryboardingTexturing3D ModelingDigital PaintingCharacter DesignGame DesignGame DevelopmentConcept DesignGraphic Design

Software proficiency

3ds Max
3ds Max
Illustrator
Illustrator
Maya
Maya
Corel Painter
Corel Painter
Photoshop
Photoshop
ZBrush
ZBrush
InDesign
InDesign
Dreamweaver
Dreamweaver

Reel

Experience

  • Freelance concept artist / illustrator at Red Storm Entertainment (Ubisoft)
    January 2012 - Present

    Character design, concept art and illustrations for Ubisofts' new installment of their Heroes of Might & Magic series and illustrations for their new Ghost Recon game.

  • Freelance concept artist at Red Storm Entertainment (Ubisoft)
    March 2012 - August 2014

    Various character concept designs and final illustrations for their Hellfire series.

  • Freelance Illustrator / Concept artist / Producer at Pecksniff Press
    Hong Kong, Hong Kong
    January 2006 - Present

  • Senior Concept Artist / 3D CG artist at THQ Australia
    Brisbane, Australia
    March 2003 - December 2005

  • Senior 3D / Concept Artist at Evolution Games
    Brisbane, Australia
    March 2001 - March 2003

  • 3D/2D Concept Artist at Hotgen Entertainment
    London, United Kingdom
    September 2000 - March 2001

  • Freelance 3D/2D Concept Artist at Climax Studios
    Fareham, United Kingdom
    March 2000 - September 2000

  • Lead & 3D Artist at Acclaim Entertainment Ltd.
    London, United Kingdom
    June 1996 - March 2000